Unity Tutorial 05

A screenshot of the Unity tutorial.
This week, I learned a lot to make the game look aesthetically pleasing. I learned how to bring an asset from the asset store into Unity. The asset that I brought in was a skybox. The skybox changes the sky of the game. This completely changes the whole look and feel of the game. It helps to create atmosphere and set the scene. If you wanted to create a a really dark and mysterious game you could have a really dark and dreary sky to reflect this. 

I learned how to attach the light to the player so that the light follows the player around as they explore the game. This could be useful if the game is set in the dark, the player will be able to look at where they're stepping.

I learned about wind zones in trees and grass. This adds realism to the game. The speed of the wind can be changed to whatever you like. The radius of the wind zone is connected to the FPS Controller meaning anything within this radius will be affected by the wind zone but anything outside it will remain still from the players point of view in gameplay.

I learned how to take an object from another game object. I learned the coding and game settings that goes into this. In this case, I learned how to take an axe from a tree and hold the axe in my hand.

I learned how to create a fade in screen. When the game first opens and the screen fades from black to the game, this is called a fade in screen. I was surprised at how simple it was to create. There was little coding needed. We used animation to create the fade along with coding.I also learned how to create a fade out screen. The principle of this is the same as the fade in screen. 

I learned how to bring in shrubbery and bushes into the game using terrain tools. Doing this is very similar to how we brought in the trees and grass. 

I learned how to bring in a house into Unity from the asset store. I changed the settings of the normal map of the house to give the house more of a realistic look. You can define the assets yourself from the assets store which I think is really useful. You can do this to all assets in the game including trees and even the leaves on the trees. I learned more about lighting and lighting certain game objects that you want to stand out.

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